Hello, Adventurer!

The maps in this package correspond to the version of Dungeon ported to
C and given a Glk interface by Andrew Plotkin. I used the Windows
version, which employs David Kinder's Windows Glk libraries. The whole
shebang is available at:

ftp://ftp.gmd.de/if-archive/games/pc/dungeon_winglk.zip

The mapping program I used is Christopher Madsen's GUEmap, and that
program is necessary to view these files. GUEmap is shareware, but the
free version can view all these maps. That program is available at:

ftp://ftp.gmd.de/if-archive/mapping-tools/GUEmap102.zip

The "beginning" map (that is, the one containing the "West of House"
location) is Dungeon aboveground.gmp. Rooms that overlap with other maps
are marked with an asterisk -- double-clicking those rooms in GUEMap
will allow you to view their "notes" field, which will indicate the map
to which they connect. The one map not done in GUEmap format is the map
for the Royal Puzzle, which makes altogether more sense when laid out in
ASCII. The text file "Royal Puzzle.txt" contains the initial
configuration of the puzzle, as well as a walkthrough for it. 

I've tried to make these maps as accurate as possible, which is an
unbelievably frustrating process with this particular game. I still
consider them a work in progress, and anyone who'd like to correct their
inevitable errors is welcome to do so; please notify me before uploading
the corrected version to the archive.

Finally, be warned: these maps are *loaded* with spoilers. If you're
trying to preserve the surprises, look elsewhere. I created them mainly
for my own use while playing the game, but I'm sharing them because I
had wished I could find some maps in GUEmap format for the game, and I
figure I'm probably not the only one.

Questions, comments, and hints on how to go south from the Translator's
Annex are welcome at obrian@colorado.edu.

Feel Free!


Paul O'Brian
Westminster, Colorado
9 June 2001


